Muld (Soil) - Educational Farming Simulation
Educational farming simulation for Danish schools featuring multiplayer classroom gameplay and ethical decision-making.

Educational farming simulation designed for Danish primary schools
As Lead Developer at LUCUS, I managed a team of 4-5 developers to create this educational farming simulation designed specifically for Danish primary schools. The game challenged students to manage virtual farms while making both financial and ethical decisions, teaching real-world agricultural concepts. I designed and built the custom multiplayer networking system for unstable school networks, including state synchronization and reconnection logic, alongside a real-time market simulation where prices dynamically responded to student actions across connected devices. I also participated directly in field research at working farms and testing in real classroom environments.
Key Features
- Real-time market simulation with dynamic pricing
- Multiplayer classroom-based gameplay
- Financial and ethical decision-making scenarios
- Custom networking for unstable school environments
- Team leadership across 4-5 developers
My Role
- Team leadership
- Multiplayer architecture & implementation
- Game design
- Educational content
- Network optimization
Technical Challenges
- Leading development team of 4-5 programmers
- Building multiplayer for unreliable school networks
- Balancing educational content with engaging gameplay
- Implementing reconnection logic for classroom devices