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Educational farming simulation for Danish schools featuring multiplayer classroom gameplay and ethical decision-making.

Educational farming simulation designed for Danish primary schools
As Lead Developer at Lucus Aps, I managed a team of 4-5 developers to create this educational farming simulation designed specifically for Danish primary schools. The game challenged students to manage virtual farms while making both financial and ethical decisions, teaching real-world agricultural concepts. I architected a custom multiplayer networking system designed to handle unstable school network environments, featuring real-time market simulation where prices dynamically responded to student actions across connected devices. The project included field research visits to actual farms and testing in real classroom environments.