Muld is a digital, learning-based game for primary school pupils.
Through a game-oriented universe, the pupil takes on the role of a farmer, the objective is to get his production to thrive – considering both financial and ethical dilemmas.

I was the lead developer on this project while working full-time for Lucus Aps. It was a great opportunity to tackle technical challenges regarding multiplayer in Danish schools, and design challenges on how to make the game both fun and educational. It also helped me develop my leadership and management skills, having had the opportunity to guide several very talented programmers.